/********************************************************************************
** Form generated from reading UI file 'study.ui'
**
** Created by: Qt User Interface Compiler version 6.2.3
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_STUDY_H
#define UI_STUDY_H

#include <QtCore/QVariant>
#include <QtWidgets/QApplication>
#include <QtWidgets/QFrame>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_study
{
public:
    QFrame *qhframe;
    QPushButton *nextpushButton;
    QFrame *p1frame;

    void setupUi(QWidget *study)
    {
        if (study->objectName().isEmpty())
            study->setObjectName(QString::fromUtf8("study"));
        study->resize(480, 480);
        qhframe = new QFrame(study);
        qhframe->setObjectName(QString::fromUtf8("qhframe"));
        qhframe->setGeometry(QRect(0, 200, 480, 280));
        qhframe->setFrameShape(QFrame::StyledPanel);
        qhframe->setFrameShadow(QFrame::Raised);
        nextpushButton = new QPushButton(qhframe);
        nextpushButton->setObjectName(QString::fromUtf8("nextpushButton"));
        nextpushButton->setGeometry(QRect(10, 10, 93, 29));
        p1frame = new QFrame(study);
        p1frame->setObjectName(QString::fromUtf8("p1frame"));
        p1frame->setGeometry(QRect(100, 10, 263, 95));
        p1frame->setFrameShape(QFrame::StyledPanel);
        p1frame->setFrameShadow(QFrame::Raised);

        retranslateUi(study);

        QMetaObject::connectSlotsByName(study);
    } // setupUi

    void retranslateUi(QWidget *study)
    {
        study->setWindowTitle(QCoreApplication::translate("study", "Form", nullptr));
        nextpushButton->setText(QCoreApplication::translate("study", "Next", nullptr));
    } // retranslateUi

};

namespace Ui {
    class study: public Ui_study {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_STUDY_H
